Sources: Tournament organizer FISSURE is facing serious financial troubles
2025-08-27 12:09 (UTC)
Time: 2025-08-25 20:18 (UTC)
Computer Configuration
For the accuracy of the experiment, the following system was used:
CPU: Ryzen 7 9800X3D
GPU: NVIDIA RTX 5070
RAM: 32GB DDR5 6000MT/s
OS: Windows 11 Pro (24H2)
Driver: NVIDIA 581.08
All tests were conducted on the Dust2 Benchmark Map at a resolution of 1280x960 with Game Mode, HAGS, and Resizable Bar activated.
Settings that were tested
Boost Player Contrast – With the option disabled, the results were 986.2 / 276.3, and with it enabled — 964.6 (-2.1%) and 292.4 (+5.8%). The average
NVIDIA Reflex – When disabled, the result was 986.2 / 276.3. When enabled — 960.4 (-2.6%) and 290.6 (+5%). In Boost mode — 961.4 (-2.5%) and 289.3 (+4.7%).
Multisampling Anti-aliasing (MSAA) – Without anti-aliasing — 986.2 / 276.3. With MSAA 2x — 887.5 (-10%) and 279.1; at 4x — 865.5 (-12.2%) and 276.8; at 8x — 808.8 (-17.9%) and 283.6. The average
Dynamic Shadows – With Sun Only, the results were 986.2 / 276.3, and with All — 965.7 (-2%) and 289.3 (+4.7%). The losses are minimal, and the image becomes more natural. Conclusion: it is recommended to enable "All."
Global Shadow Quality – On Low — 986.2 / 276.3. Medium reduces average
Model/Texture Detail – On Low — 986.2 / 276.3. Medium gives 906 (-8.1%) and 276.8, High — 901.2 (-8.6%) and 278.2. The losses are noticeable, and the image hardly changes. Conclusion: it's better to leave it on Low.
Texture Filtering Mode – With Bilinear — 986.2 / 276.3, and with Anisotropic 16x — 969.3 (-1%) and 290.2 (+5%). The average
Shader Detail – On Low, the results were 986.2 / 276.3, on High — 932.9 (-5.4%) and 275. The image smooths slightly, but performance noticeably drops. Conclusion: better on Low.
Particle Detail – On Low — 986.2 / 276.3, on High — 938 (-4.8%) and 269.3, on Very High — 886.1 (-10%) and 267.2 (-3.2%). Performance losses up to 10%, but no visual benefit. Conclusion: use Low.
Ambient Occlusion – On Low — 986.2 / 276.3, Medium — 941.3 (-4.5%) and 279, High — 938.1 (-4.8%) and 278.7. The difference is hardly noticeable in dynamics, but
HDR – In Performance mode — 986.2 / 276.3, in Quality mode — 959.5 (-2.7%) and 285.6 (+3.3%). The losses are minimal, and the image is visually more pleasing. Conclusion: better to use Quality.
What reduces
Overall Shadow Quality (Very High) — decreases
MSAA 8x — decreases
MSAA 4x — decreases
Model/Texture Detail (High) — decreases
Essential to use
NVIDIA Reflex (On / On+Boost)
Dynamic Shadows: "All"
Texture Filtering 16x
HDR: “Quality”
Thour notes that the optimal balance between image quality and high frame rate is achieved by using low or medium shadow and model settings, disabling heavy MSAA anti-aliasing, but enabling Reflex and texture filtering. This set of parameters ensures stable
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