Region: Global
  • Global
  • ASIA
  • EU
  • NA
  • CIS
Language: English
All News Detail
Global Source:bo3

Share:

CS2 Austin Major Stage 1 Maps Pickrate and Side Balance

Time: 2025-06-07 13:40 (UTC)

As Stage 1 of the BLAST.tv Austin Major 2025 concluded, Texas, a detailed analysis of the map pool provides a deep dive into pick rates, ban frequencies, side win rates, and their strategic implications. The tournament, featuring 16 top-tier teams, showcased a diverse set of maps that tested adaptability and tactical prowess, shaping the competitive landscape. Below is an expanded breakdown of the map statistics collected during this intense stage.

Map Pool Overview
Nuke: Nuke was played 8 times with a 20% ban rate. The CT side secured a 57% win rate, while the T side managed a 43% win rate. Чому це цікаво: The strong CT performance suggests a defensive advantage on this map.
Ancient : Ancient saw 7 matches with an 18% ban rate. The CT side achieved a 57% win rate, compared to the T side’s 43%. Чому це цікаво: This indicates a slight edge for CTs, making it a balanced yet CT-favored map.
Dust II: Dust II was played 7 times with a 20% ban rate. The CT side held a 55% win rate, while the T side recorded 45%. Чому це цікаво: The close win rates highlight Dust II’s competitive balance, though CTs had a marginal lead.
Inferno: Inferno was the most played map with 13 matches and a 13% ban rate. The CT side won 55% of the time, with the T side at 45%. Чому це цікаво: Its high play count and low ban rate reflect its popularity and balanced nature.
Anubis: Anubis featured in 6 matches with a 16% ban rate. The CT side had a 53% win rate, while the T side reached 47%. Чому це цікаво: The near-even split suggests Anubis offers a fair fight for both sides.
Mirage: Mirage was played 7 times with a 19% ban rate. Both CT and T sides shared an equal 50% win rate. Чому це цікаво: The perfect balance makes Mirage a neutral battleground for teams.
Train: Train had the lowest play count with 4 matches and the highest ban rate at 22%. The CT side won 44% of the time, while the T side dominated with 56%. Чому це цікаво: The high T win rate and frequent bans indicate a strong T-side preference.

Detailed Analysis
The map pool data reveals a general CT-side advantage across most maps, with win rates ranging from 50% to 57%, except for Train, where the T side held a clear edge. Inferno’s dominance with 13 matches and a low 13% ban rate positions it as the cornerstone of Stage 1, likely due to its proven balance and familiarity among professional players.

Nuke and Dust II, with their 20% ban rates, were high-stakes maps where team preparation—such as site holds, retakes, and executes—could determine outcomes. Anubis and Ancient , with lower play counts (6 and 7), suggest a cautious approach as teams refine strategies for these maps’ evolving metas. Train’s low selection (4 matches) and high ban rate (22%) indicate a strategic shift away from T-favored maps, potentially prompting teams to adjust their T-side tactics.

Side balance data offers tactical insights into map-specific play. Mirage and Anubis, with their near-equal win rates (50% and 53% CT), suggest a well-tuned environment where skill and strategy outweigh side advantages. The CT dominance on Nuke (57%), Ancient (57%), Dust II (55%), and Inferno (55%), contrasted with Train’s T-side lean (56%), underscores the importance of map-specific preparation.

Teams likely focused on optimizing their CT defaults and T executes, with ban decisions reflecting efforts to avoid unfavorable matchups. This data, combined with pick patterns, will shape Stage 2 strategies as teams adapt to these trends.

Conclusions

The map pool for Stage 1 of the CS2 Austin Major 2025 highlighted Inferno as the most played map, with a slight CT advantage across most maps except Train, where T sides excelled, driving its high ban rate. The data reflects a competitive balance with strategic depth, as teams navigated CT-favored and T-favored layouts. As the tournament progresses to Stage 2, these insights will likely influence map selections, ban strategies, and tactical adjustments, promising an even more dynamic phase ahead!

More Articles